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Battlestar Galactica Board Game Review

By: Carey James

The Cylons have managed to destroy the human colonies, and also the last surviving humans are on the run in Battlestar Galactica. Tackle the role of Commander Adama and the remainder of his crew as they strive to flee the Cylon invaders and reach the fabled colony known as Earth. Things are not that straightforward though: you have Cylons attacking you at each flip, and there are masses of internal conflicts to deal with. Worst of all, some of the crew are literally Cylons prepared to destroy you from inside!
Battlestar Galactica may be a board game primarily based on the 2004 re-imagining of the Battlestar Galactica science fiction TV series. The Cylons -- a race of bio-cybernetic constructs created by the human colonists -- have rebelled and destroyed the human colonies. The surviving humans are now on the run, attempting to flee the Cylon raiders and hoping to succeed in the fabled colony of Earth. Protecting the human refugees is the Battlestar Galactica, apparently the last surviving ship of the Colonial Fleet.
In the board game, you can play as the most important characters from the TV series. You'll be Commander Adama and tackle the role of admiral. Or you'll play the half of gung-ho viper pilots "Apollo" Adama or Kara "Starbuck" Thrace. Or you can get political and take on the role of President Laura Roslin or Dr. Gaius Baltar. Every character has specific skills, blessings and disadvantages, all of which you've got to carefully manage if you're to evade the Cylons and find Earth.
Battlestar Galactica is a cooperative board game. Everybody should use their skills and work together so as to escape the Cylons and reach safe haven. There is a drawback though... a number of the players are Cylons in disguise and are making an attempt to sabotage your mission. Even worse: when you're halfway to your destination, previously loyal crew members might be revealed as Cylon sleeper agents and will currently focus all their efforts in destroying the Galactica and also the human fleet.
At the start of the game, each player chooses that character they will play. The characters all have completely different skill sets and abilities. For example, Kara Thrace has access to the leadership, tactics and piloting skills. Additionally, each character incorporates a set of talents, like chief engineer Galen Tyrol being able to perform repairs as a free action. But, each character also incorporates a negative ability. Commander Adama's emotional attachment to his crew prevents him from sending different crew members to the brig. There are also a few special positions available. The very best ranking political leader is that the President, and has access to powerful Quorum cards and will make certain decisions on his own. The best ranking military officer is the Admiral, and has management over Galactica's tactical nukes, and decides where the human fleet travels to.
Each player additionally receives a secret loyalty card, informing him whether or not he is a human or a Cylon, and hence whether he ought to be helping the Galactica escape or making an attempt to sabotage the mission. Things will start to urge fascinating if the President or Admiral is a Cylon in disguise! Initially, the Cylons are in hiding among the humans, and will try to covertly sabotage the mission. But, if they start acting too suspicious, the opposite players may suspect them and lock them up in the brig. Or they will reveal their true allegiance and begin commanding the Cylon fleet to attack the humans!
The first goal of the sport is to stay the Galactica operational and maintain the levels of vital "resources" such as food, fuel, morale and population as you explore for Earth. Every action you take will work towards that goal, whether it is to use the ship's weapons to shoot Cylon ships, locking up a suspected traitor, launching your Viper fighters, or perhaps piloting your own Viper. However, a "crisis" can occur each flip which may throw a wrench into your operations. These crises represent events that happen during the course of your journey, and are primarily the numerous sub-plots within the TV series. "Passing" a crisis ability check would possibly reward you with additional resources, and "failing" one may result in a damaged ship or some crew members within the sickbay. Each ability check will have a range of skills that can help "pass" it. Characters with the relevant skills will use their cards to help, but a hidden Cylon traitor will use cards of a completely different skill kind to sabotage the effort and build you "fail" the crisis!
Additional important are the two doable effects that include each crisis card. Each crisis card may have a Cylon "action", whether it involves a brand new Cylon Basestar appearing close to you, or having a Basestar launch raiders, or having raiders strive to attack your civilian ships or board the Galactica. Results are sometimes unpleasant, and vary from broken ship sections, injured crew members and having Cylon Centurions boarding and taking up the ship. Each crisis card might conjointly have a "jump" effect, that means your fleet becomes one step closer to flying off to a brand new planet on its manner to Earth. This can be crucial, as the sole means for the humans to win the sport is to jump way enough to achieve safe haven. In fact, the Cylon players don't need that to happen.
Battlestar Galactica is a terribly interesting game that involves lots of strategic planning (as well as bluffing if you're taking part in a Cylon in disguise). The cooperative effort to escape the Cylons and reach cover is very engaging, particularly if you have watched the TV series and apprehend the characters. The sport is not too onerous to learn, and the quantity of decisions and random events guarantee that no 2 games can be alike. A nice game for all ability levels. However the journey does not end here; things get even more fascinating when the Battlestar Pegasus turns up!

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